Andrew Fitzgibbon is a computer scientist and engineer who has made foundational contributions to computer vision, with transformational impact in the entertainment industries and beyond.
Following undergraduate study at University College, Cork, his research at Edinburgh and Oxford universities on the representation of 2D and 3D shape in computer vision gave rise to algorithms which are used in applications from dentistry to zoology, and in millions of devices. He was lead scientist and engineer on boujou, the first software product to automatically recover camera trajectories from 2D images, which was recognized by an Emmy award for its transformational impact on TV and film visual effects.
As part of the Microsoft team which developed Kinect for Xbox 360, winner of the 2011 MacRobert award, he was one of the first to introduce massive synthetic training data for computer vision applications. His work on 3D surface representations has led to applications in modelling the motion and shape of humans and animals, in particular techniques for tracking the human hand, now a key interaction paradigm in virtual and augmented reality.
Now at Graphcore, his interests are in high-performance computer programming, both hardware and software, with an emphasis on machine learning models which challenge today’s hardware platforms.
Professional position
- Engineering Fellow, Graphcore Ltd