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eMental health for the iGeneration

Hands-on at the exhibit

  • Find out how we are using Virtual Reality (VR) environments to help young people and assess, for example, social anxiety. Experience the VR environments we have designed, and see how your reactions fare against your fellow visitors!
  • Take a look at an app that helps people visualise their thoughts to ease distress, using on-screen thought bubbles, on tablets and smartphones.
  • Learn how a computer-based treatment using avatars is being used in the clinic to help people who hear distressing voices.
  • Have a go at specially designed computer games that test cognitive function in a fun way
  • Find out how identifying misinformation about mental health issues on social media helps to tackle stigma

Find out more

Mental health is just as important as our physical health. Mental illness affects one in four of us every year, so it’s likely that you or at least one person you know is dealing with a mental health problem.  And it’s not just affecting adults - as many as 1 in 10 children experience mental health problems that affect their daily lives and could impact on their future.

We have no issues telling someone when we have a physical health problem so we can get the right treatment, but somehow addressing mental health is different. Nearly three quarters of young people fear how their friends will react when they talk about their mental health. We need to break down this stigma associated with mental health so young people can seek the help they need to get and stay well.

New technologies could help them do this. Nowadays, it is impossible to imagine our lives without technology - we are surrounded by smartphones, tablets, and other gadgets. People often use technology to help with their physical health problems.And technology has already set foot in mental health care and research. ‘eMental Health’ takes therapy beyond the consulting room, putting a portable therapist into people’s pockets.

Our research is exploring how we can use digital technology to understand our minds better and help young people and adults with a range of mental problems - from distress commonly experienced by many people, to severe mental illness. We will show you how we are developing tools to help health professionals assess and treat mental illness and keep the minds of future generations healthy.

Find out more at The Reach Study.

Presented by: King's College London and Virtualware Group.