"What if you could just think about what you wanted to do and it happened? Wouldn’t that change how you play games?”
Mike Ambinder, Principal Experimental Psychologist, Valve Corporation
A recent Royal Society report, iHuman, explored the long-term potential and risks of neural interface technologies, devices that interact with an individual’s nervous system or brain. Traditionally used in medicine, companies like Facebook and Valve have begun to explore consumer applications, including devices that allow users to control digital objects with their thoughts. In future, neural interfaces could herald a new era of adaptive gaming that responds to the thoughts or emotions of gamers, as well as games to treat mental health conditions and assist rehabilitation.
This workshop will explore questions such as:
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